Vividwood Guild

About Vividwood Guild

We help designers create games that stay on the table. Calm craft, vivid play—our methods combine Scandinavian restraint with generous iteration.

Our story

Vividwood Guild began as a small circle of designers meeting every other week to share prototypes. We built a shared language for pacing, friction, and delight—then turned that language into a curriculum. Today, our courses and worksheets help solo creators and small studios publish with confidence.

Mission

Raise the craft of tabletop design without noise or rush. We teach principles that respect players’ time, attention, and joy.

Values

Design ethos oath (unusual extra)

I will publish rules I’d enjoy reading. I will resist fake urgency. I will respect playtesters and credit generously.

Team

Maren Solberg

Creative Director

Specializes in pacing and clarity. Leads the Euro mechanics track and advanced editing for rulebooks.

Jonas Lehto

Production Lead

Former print plant liaison. Teaches component standards, color, dielines, and supplier communication.

Aria Patel

Playtest Architect

Built dozens of playtest cohorts. Guides recruitment, session structure, surveys, and data synthesis.